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VP9 bitstream-based Tiled Multipoint Control Unit: Scaling simultaneous RGBD user streams in an immersive 3D communication system., , , , and . MMSys, page 23-33. ACM, (2024)Towards XR Communication for Visiting Elderly at Nursing Homes., , , and . IMX, page 319-321. ACM, (2021)Multi-sensor capture and network processing for virtual reality conferencing., , , , , , and . MMSys, page 316-319. ACM, (2019)Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?, , , , and . CoRR, (2022)Virtual visits: life-size immersive communication., , and . MMSys, page 310-314. ACM, (2022)Deep Learning Augmented Realistic Avatars for Social VR Human Representation., , , , and . IMX, page 311-318. ACM, (2022)LTE Delay Assessment for Real-Time Management of Future Smart Grids., , , and . Mob. Networks Appl., 24 (5): 1742-1749 (2019)Engagement and Quality of Experience in Remote Business Meetings: A Social VR Study., , and . IXR@MM, page 77-82. ACM, (2022)Virtual Visits: UX Evaluation of a Photorealistic AR-based Video Communication Tool., , and . IXR@MM, page 69-75. ACM, (2022)VRComm: an end-to-end web system for real-time photorealistic social VR communication., , , , , , and . MMSys, page 65-79. ACM, (2021)