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VP9 bitstream-based Tiled Multipoint Control Unit: Scaling simultaneous RGBD user streams in an immersive 3D communication system., , , , и . MMSys, стр. 23-33. ACM, (2024)Multi-sensor capture and network processing for virtual reality conferencing., , , , , , и . MMSys, стр. 316-319. ACM, (2019)Towards XR Communication for Visiting Elderly at Nursing Homes., , , и . IMX, стр. 319-321. ACM, (2021)Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?, , , , и . CoRR, (2022)Virtual visits: life-size immersive communication., , и . MMSys, стр. 310-314. ACM, (2022)Deep Learning Augmented Realistic Avatars for Social VR Human Representation., , , , и . IMX, стр. 311-318. ACM, (2022)LTE Delay Assessment for Real-Time Management of Future Smart Grids., , , и . Mob. Networks Appl., 24 (5): 1742-1749 (2019)Engagement and Quality of Experience in Remote Business Meetings: A Social VR Study., , и . IXR@MM, стр. 77-82. ACM, (2022)Virtual Visits: UX Evaluation of a Photorealistic AR-based Video Communication Tool., , и . IXR@MM, стр. 69-75. ACM, (2022)VRComm: an end-to-end web system for real-time photorealistic social VR communication., , , , , , и . MMSys, стр. 65-79. ACM, (2021)