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A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software.

, , , and . ICALT, page 102-104. IEEE Computer Society, (2015)

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Adventures in the Boundary between Domain-Independent Ontologies and Domain Content for CSCL., and . KES (3), volume 5179 of Lecture Notes in Computer Science, page 523-532. Springer, (2008)An Ontology Engineering Approach to Gamify Collaborative Learning Scenarios., , , and . CRIWG, volume 8658 of Lecture Notes in Computer Science, page 185-198. Springer, (2014)A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments., , , , , , , , , and 3 other author(s). IEEE Trans. Learn. Technol., (2024)Applications of convolutional neural networks in education: A systematic literature review., , , , , , , , and . Expert Syst. Appl., (November 2023)Evaluating a Bayesian Student Model of Decimal Misconceptions., , , and . EDM, page 301-306. www.educationaldatamining.org, (2011)A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment., , , , , and . WWW (Companion Volume), page 911-916. ACM, (2016)Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges., , , and . GranDGamesBR, volume 1702 of Communications in Computer and Information Science, page 113-133. Springer, (2021)Gamification of Virtual Learning Environments: A Narrative and User Experience Approach., , and . IHC, page 38:1-38:10. ACM, (2023)A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions., , , , and . CIG, page 1-8. IEEE, (2018)An Agile Method for Developing OERs and Its Application in Serious Game Design., , , , and . HEFA, volume 832 of Communications in Computer and Information Science, page 192-206. Springer, (2017)