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A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.

, , , , , , , , , , , , and . IEEE Trans. Learn. Technol., (2024)

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Looking for Pets: a game for the logical reasoning development., , , , and . FIE, page 1-4. IEEE, (2019)Gamification and Engagement: Development of Computational Thinking and the Implications in Mathematical Learning., , , , and . ICALT, page 362-366. IEEE, (2019)A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments., , , , , , , , , and 3 other author(s). IEEE Trans. Learn. Technol., (2024)Gamers never play alone: An interface-centred analysis of online video gaming., , and . First Monday, (2022)A block principal pivoting algorithm for large-scale strictly monotone linear complementarity problems., and . Comput. Oper. Res., 21 (5): 587-596 (1994)A multi-objective robust evolutionary optimization approach applied to the multivariate helical milling process of super duplex steel., , , and . Appl. Soft Comput., (November 2023)Um Modelo para Integração e Disponibilização de Dados na Área de Saúde Governamental A Model for Data Integration and Availability in Health Government Area., , and . SBSI, page 124-127. ACM, (2016)O livro do conhecimento: um serious game educacional para aprendizagem de ortografia da Língua Portuguesa., , , , and . Revista Brasileira de Informática na Educ., (2020)