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Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs., , , , , , и . MMM (1), том 11295 из Lecture Notes in Computer Science, стр. 80-91. Springer, (2019)3D shape-based techniques for protein classification., , , и . ICIP (2), стр. 1130-1133. IEEE, (2005)Immersive 3D Holoscopic Video System., , , , , , , и . IEEE Multim., 20 (1): 28-37 (2013)A Low-Cost, Flexible and Portable Volumetric Capturing System., , , , , , и . SITIS, стр. 200-207. IEEE, (2018)AVoidX: An Augmented VR Game., , , , , , , , , и . VR Workshops, стр. 841-842. IEEE, (2020)Fast deformable model-based human performance capture and FVV using consumer-grade RGB-D sensors., , , и . Pattern Recognit., (2018)Motion analysis: Action detection, recognition and evaluation based on motion capture data., , , и . Pattern Recognit., (2018)HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media., , , , , , , , , и 2 other автор(ы). CoRR, (2021)A Survey of Deep Learning-Based Image Restoration Methods for Enhancing Situational Awareness at Disaster Sites: The Cases of Rain, Snow and Haze., , , , и . Sensors, 22 (13): 4707 (2022)PanoDR: Spherical Panorama Diminished Reality for Indoor Scenes., , , , и . CVPR Workshops, стр. 3716-3726. Computer Vision Foundation / IEEE, (2021)