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First International Workshop on Ambient Gaming (AmGam'11).

, , , and . AmI, volume 7040 of Lecture Notes in Computer Science, page 374-375. Springer, (2011)

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Playful persuasion to support older adults' social and physical activities., , , , and . Interact. Comput., 22 (6): 485-495 (2010)Stimulating physical and social activity through open-ended play., and . IDC, page 309-312. ACM, (2009)Can I Just Pass by? Testing Design Principles for Industrial Transport Robots., , , and . CHIRA, page 178-187. SCITEPRESS, (2020)Incorporating confidence measures in the Dutch train timetable information system developed in the ARISE project., , and . ICASSP, page 493-496. IEEE Computer Society, (1999)Multimodal support for social dynamics in co-located meetings., and . Pers. Ubiquitous Comput., 14 (8): 703-714 (2010)A Field Survey for Establishing Priorities in the Development of HLT Resources for Dutch., , , , , and . LREC, European Language Resources Association, (2002)Playful persuasion: Designing for ambient playful interactions in public spaces., , , and . J. Ambient Intell. Smart Environ., 6 (4): 341-357 (2014)Dutch HLT resources: from BLARK to priority lists., , , , , and . INTERSPEECH, page 1549-1552. ISCA, (2002)Development of Peripheral Feedback to Support Lectures., , and . MLMI, volume 3869 of Lecture Notes in Computer Science, page 138-149. Springer, (2005)First International Workshop on Ambient Gaming (AmGam'11)., , , and . AmI, volume 7040 of Lecture Notes in Computer Science, page 374-375. Springer, (2011)