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First International Workshop on Ambient Gaming (AmGam'11).

, , , and . AmI, volume 7040 of Lecture Notes in Computer Science, page 374-375. Springer, (2011)

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Human Behavior Analysis in Ambient Gaming and Playful Interaction., , , and . Computer Analysis of Human Behavior, Springer, (2011)The influence of liking and disliking on creative expression in digital photos., , and . ACE, page 1:1-1:11. ACM, (2016)Project Orpheus A Research Study into 360° Cinematic VR., and . TVX, page 85-90. ACM, (2017)Image Databases, Scale and Fractal Transforms., and . ICIP, page 534-537. IEEE, (2000)Playful Moments of Activity., , , and . AmI Workshops, volume 277 of Communications in Computer and Information Science, page 233-237. Springer, (2011)Robo M.D.: a home care robot for monitoring and detection of critical situations., , and . ECCE, page 375-376. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Playful interactions and serious games., , , and . J. Ambient Intell. Smart Environ., 6 (3): 259-262 (2014)Failed yet successful: Learning from discontinued civic tech initiatives., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 348:1-348:5. ACM, (2023)Multimodal identification and localization of users in a smart environment., , , , , , , and . J. Multimodal User Interfaces, 2 (2): 75-91 (2008)Distance Measures for Gabor Jets-Based Face Authentication: A Comparative Evaluation., , , , , , , and . ICB, volume 4642 of Lecture Notes in Computer Science, page 474-483. Springer, (2007)