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A Dual Device Scenario for Informal Language Learning: Interactive Television Meets the Mobile Phone.

, , and . ICALT, IEEE Computer Society, (2004)

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Dual Device User Interface Design for Ubiquitous Language Learning: Mobile Phone and Interactive Television (iTV)., , and . WMTE, page 85-92. IEEE Computer Society, (2005)Guidelines for designing a smart and ubiquitous learning environment with respect to cultural heritage., , , and . RCIS, page 334-339. IEEE, (2017)Learner Centred Development of a Mobile and iTV Language Learning Support System., , and . J. Educ. Technol. Soc., 8 (4): 52-63 (2005)Smart Ambient: A Pilot Study to Contextualise a Location-Based Mobile Application to Support Informal Learning from Cultural Heritage Sites., , and . ICALT, page 199-200. IEEE Computer Society, (2014)Design recommendations for designing smart and ubiquitous learning environments to be used at outdoor cultural heritage., , and . IxD&A, (2018)Development of a cross-platform ubiquitous language learning service via mobile phone and interactive television., , and . J. Comput. Assist. Learn., 23 (4): 312-325 (2007)A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 547-550. Springer, (2016)Gesture Me: A Machine Learning Tool for Designers to Train Gesture Classifiers., , and . CHIRA (1), volume 1996 of Communications in Computer and Information Science, page 336-352. Springer, (2023)Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites., , and . INTERACT (3), volume 11748 of Lecture Notes in Computer Science, page 185-207. Springer, (2019)Towards a Theoretical Framework for Informal Language Learning Via Interactive Television., , and . CELDA, page 27-34. IADIS, (2004)