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A Framework and an Architecture for Supporting Interoperability Between Digital Libraries and eLearning Applications.

, , , and . DELOS, volume 4877 of Lecture Notes in Computer Science, page 137-146. Springer, (2007)

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Intelligent Information Interactions for Tourism Destinations., , , and . ENTER, page 1-9. Springer, (2003)eShadow+: Mixed Reality Storytelling Inspired by Traditional Shadow Theatre., , , , , , and . COMPSAC, page 95-100. IEEE, (2022)Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking., , , , , , , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 907-916. Springer, (2021)Coupling Ontologies with Graphics Content for Knowledge Driven Visualization., , and . VR, page 43-50. IEEE Computer Society, (2006)Using the PerFECt Framework to Establish an Onlife Community for Theatre in Mathematics to Teach Principles of Computing., , , , , and . COMPSAC, page 1084-1085. IEEE, (2020)Metadata Management and Sharing in Multimedia Open Learning Environment (MOLE)., , , , and . MTSR, volume 240 of Communications in Computer and Information Science, page 275-286. Springer, (2011)The Design of a Serious Game to Enable the Exploration of the Binary System., , , , , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 897-906. Springer, (2021)Implementing Powerful Retrieval Capabilities in a Distributed Environment for Libraries and Archives., , , and . ECDL, volume 1513 of Lecture Notes in Computer Science, page 653-655. Springer, (1998)Towards the Development of a Digital Competency Framework for Digital Teaching and Learning., and . EDUCON, page 1226-1232. IEEE, (2021)Using the PerFECt Framework to Invent Playful Learning Activities for Exploring the Binary System., , , , , , and . EDUCON, page 1237-1246. IEEE, (2021)