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Exploring the potential of a 360° video application for foreign language learning.

, , , and . TEEM, page 776-780. ACM, (2018)

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Retrieving Objective Indicators from Student Logs in Virtual Worlds., , , , and . J. Inf. Technol. Res., 10 (3): 69-83 (2017)Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments., , , , , and . Int. J. Hum. Cap. Inf. Technol. Prof., 7 (2): 53-67 (2016)Evaluación de un ecosistema software en organizaciones de desarrollo web bajo CMMI., , , and . JISBD, page 237-248. IBERGARCETA Pub. S.L., (2010)Assessment of collaborative learning experiences by graphical analysis of wiki contributions., , , , and . Interact. Learn. Environ., 22 (4): 444-466 (2014)Open data framework for sustainable assessment in software forges., , , and . WIMS, page 20. ACM, (2013)Bringing computational thinking to teachers' training: a workshop review., , and . TEEM, page 4:1-4:6. ACM, (2017)Non-functional Aspects of Information Integration and Research for the Web Science., , and . ICCS, volume 4 of Procedia Computer Science, page 1631-1639. Elsevier, (2011)A Study on the Suitability of Visual Languages for Non-Expert Robot Programmers., , , , , and . IEEE Access, (2019)Block-Based Development of Mobile Learning Experiences for the Internet of Things., , , , and . Sensors, 19 (24): 5467 (2019)Model-Driven Skills Assessmentin Knowledge Management Systems., , , , and . J. Web Eng., 18 (4-6): 353-380 (2019)