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Usability and UX Evaluation of a Mobile Social Application to Increase Students-Faculty Interactions., , , , , и . HCI (27), том 618 из Communications in Computer and Information Science, стр. 21-29. Springer, (2016)Designing Serious Videogames through Concept Maps., и . HCI (2), том 8005 из Lecture Notes in Computer Science, стр. 299-308. Springer, (2013)Usability Evaluation of a Mobile Navigation Application for Blind Users., , , и . HCI (10), том 9178 из Lecture Notes in Computer Science, стр. 117-128. Springer, (2015)AudioStoryTeller: Enforcing Blind Children Reading Skills., и . HCI (7), том 4556 из Lecture Notes in Computer Science, стр. 786-795. Springer, (2007)Hyperstories for Learning., , и . IWHD, стр. 216-225. Springer, (1995)Quali-Quantitative Review of the Use of Multimodal Interfaces for Cognitive Enhancement in People Who Are Blind., и . HCI (8), том 11573 из Lecture Notes in Computer Science, стр. 262-281. Springer, (2019)Accessibility for people who are blind in public transportation systems., , , и . UbiComp (Adjunct Publication), стр. 753-756. ACM, (2013)Usability of a multimodal videogame to improve navigation skills for blind children., , и . ASSETS, стр. 35-42. ACM, (2009)Design and evaluation of mobile sensing technologies for identifying medicines by people with visual disabilities., , , и . Int. J. Pervasive Comput. Commun., 15 (3/4): 121-143 (2019)ICT & learning in Chilean schools: Lessons learned., и . Comput. Educ., 51 (4): 1621-1633 (2008)