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Usability Evaluation of a Mobile Navigation Application for Blind Users.

, , , and . HCI (10), volume 9178 of Lecture Notes in Computer Science, page 117-128. Springer, (2015)

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Modeling Videogames for Mental Mapping in People Who Are Blind., , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 605-616. Springer, (2014)Videogaming Interaction for Mental Model Construction in Learners Who Are Blind., , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 525-536. Springer, (2014)Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review., , , and . HCI (9), volume 10279 of Lecture Notes in Computer Science, page 155-167. Springer, (2017)Enhancing orientation and mobility skills in learners who are blind through video gaming., , , and . Creativity & Cognition, page 353-356. ACM, (2013)Using Conceptual Spaces for Belief Update in Multi-agent Systems., , , and . WI-IAT (2), page 178-181. IEEE Computer Society, (2015)978-1-4673-9618-9.LêRótulos: A Mobile Application Based on Text Recognition in Images to Assist Visually Impaired People., , , , and . HCI (7), volume 10907 of Lecture Notes in Computer Science, page 337-354. Springer, (2018)Accessibility for people who are blind in public transportation systems., , , and . UbiComp (Adjunct Publication), page 753-756. ACM, (2013)Development of Navigation Skills through Audio Haptic Videogaming in Learners who are Blind., and . J. Univers. Comput. Sci., 19 (18): 2677-2697 (2013)Design of a Decision-Making Task for a Collaborative Brain-Computer Interface System Based on Emotiv EEG., and . HCI (6), volume 10276 of Lecture Notes in Computer Science, page 115-132. Springer, (2017)Usability Evaluation of a Mobile Navigation Application for Blind Users., , , and . HCI (10), volume 9178 of Lecture Notes in Computer Science, page 117-128. Springer, (2015)