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Mobile Cognitive Training Games for older adults with mild cognitive impairment.

, , , , , and . MobileHCI Adjunct, page 932-935. ACM, (2015)

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Understanding of Human Behavior with a Robotic Agent Through Daily Activity Analysis., , , , , , and . Int. J. Soc. Robotics, 11 (3): 437-462 (2019)Towards life-long mapping of dynamic environments using temporal persistence modeling., , , and . ICPR, page 10480-10485. IEEE, (2020)A Semantic Web Service Alignment Tool., , , and . ISWC (Posters & Demos), volume 401 of CEUR Workshop Proceedings, CEUR-WS.org, (2008)Automatic Recognition of Boredom in Video Games Using Novel Biosignal Moment-Based Features., , , and . IEEE Trans. Affect. Comput., 2 (3): 119-133 (2011)Enabling user interface developers to experience accessibility limitations through visual, hearing, physical and cognitive impairment simulation., , , and . Univers. Access Inf. Soc., 13 (2): 227-248 (2014)GPR Antenna localization based on A-Scans., , , , , and . EUSIPCO, page 1-5. IEEE, (2019)A New Shopfloor Orchestration Approach for Collaborative Human-Robot Device Disassembly., , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 225-230. IEEE, (2019)A Living Lab Infrastructure for Investigating Activity Monitoring Needs in Service Robot Applications., , , and . PETRA, page 72. ACM, (2016)Comparative Study of Surface 3D Reconstruction Methods Applied in Construction Sites., , , , , , and . IST, page 1-6. IEEE, (2023)Cognitive Fusion-based Path Planning for UAV Inspection of Power Towers., , , , , , , , , and . IST, page 1-6. IEEE, (2023)