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Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions.

, , , , , and . i-com, 15 (2): 155-169 (2016)

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Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting., , , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2018)Designing a NUI Workstation for Courier Dispatcher Command and Control Task Management., and . CHINZ, page 9:1-9:8. ACM, (2013)Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision., , , , , , and . Vis. Comput., 37 (1): 63-76 (2021)Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphor., , and . 3DUI, page 239-240. IEEE Computer Society, (2017)Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie., , , , , and . ICAT-EGVE, page 63-70. Eurographics Association, (2017)Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality., , , , and . VR, page 181-189. IEEE, (2019)The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence., , , , and . VR Workshops, page 93-100. IEEE, (2020)The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training., , , , and . VR, page 533-534. IEEE Computer Society, (2018)