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Effectiveness of Game Jam-based iterative program for game production in Japan., , , , , , and . Comput. Graph., (2016)A spoken dialog system based on automatic grammar generation and template-based weighting for autonomous mobile robots., , , and . INTERSPEECH, (2014)Novel Tonal Feature and Statistical User Modeling for Query-by-Humming., , , and . J. Inf. Process., (2009)A Symbol-level Melody Completion Based on a Convolutional Neural Network with Generative Adversarial Learning., , , and . J. Inf. Process., (2020)Packet Loss Concealment of Voice-over IP Packet using Redundant Parameter Transmission Under Severe Loss Conditions., and . J. Inf. Hiding Multim. Signal Process., 5 (2): 286-295 (2014)Improved Reference Speaker Weighting Using Aspect Model., , , , , and . IEICE Trans. Inf. Syst., 93-D (7): 1927-1935 (2010)Foreword.. IEICE Trans. Inf. Syst., 101-D (1): 1 (2018)A Coutinuous Speech Recognition System Using A Modified LVQ2 Method and A Dependency Grammar with Semantic Constraints., , , and . IJPRAI, 8 (1): 197-213 (1994)Neural Spoken-Response Generation Using Prosodic and Linguistic Context for Conversational Systems., , , and . Interspeech, page 246-250. ISCA, (2021)Free software toolkit for Japanese large vocabulary continuous speech recognition., , , , , , , , , and 2 other author(s). INTERSPEECH, page 476-479. ISCA, (2000)