Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Practical region control in projective texture for stylized shading., , , , and . SIGGRAPH ASIA Posters, page 46. ACM, (2014)Diorama engine: a 3D video storyboard editor for 3D computer animation., , and . SIGGRAPH Abstracts and Applications, page 169. ACM, (2002)Analysis of camera work in horror movies., , , , , and . SIGRAD, volume 127 of Linköping Electronic Conference Proceedings, page 127:005. Linköping University Electronic Press, (2016)Effectiveness of Game Jam-based iterative program for game production in Japan., , , , , , and . Comput. Graph., (2016)Fatigue Prediction and Intervention for Continuous Play in Video Games., and . CW, page 451-453. IEEE, (2018)Visual simulation of aurora movement., , , , and . SIGGRAPH Asia Posters, page 44:1. ACM, (2011)Shape oriented line drawing in real-time 3DCG., , , and . SIGGRAPH Asia Posters, page 45:1. ACM, (2011)Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology., , , , and . Eurographics (Education Papers), page 69-77. Eurographics Association, (2006)Construction trial of a practical education curriculum for game development by industry/university collaboration., , , , , , , , and . SIGGRAPH ASIA Educators Program, ACM, (2009)Textured splat based rendering for stylized shading., , , and . I3D, page 21:1-21:2. ACM, (2017)