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"Can You Help Me?" An Experience Report of Teamwork in a Game Coding Camp for Autistic High School Students.

, , , , , , and . ICSE (SEET), page 50-61. IEEE/ACM, (2022)

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Human-AI Partnerships for Chaos Engineering., , , and . ICSE (Workshops), page 499-503. ACM, (2020)The human experience of comprehending source code in virtual reality., , , and . Empir. Softw. Eng., 27 (7): 173 (2022)How a Remote Video Game Coding Camp Improved Autistic College Students' Self-Efficacy in Communication., , , , and . SIGCSE, page 142-148. ACM, (2021)Exploring Effects of Screen-Fixed and World-Fixed Annotation on Navigation in Virtual Reality., and . VR, page 607-615. IEEE, (2020)Under the Bridge: Trolling and the Challenges of Recruiting Software Developers for Empirical Research Studies., , , and . ICSE (NIER), page 55-59. IEEE, (2023)Program Comprehension in Virtual Reality., , , , , and . ICPC, page 391-395. ACM, (2020)Onboarding Bot for Newcomers to Software Engineering., , and . ICSSP, page 91-94. ACM, (2020)Conversational Bot for Newcomers Onboarding to Open Source Projects., , , , and . ICSE (Workshops), page 46-50. ACM, (2020)Remote Pair Programming in Virtual Reality., , , , , and . ICSME, page 406-417. IEEE, (2020)"Can You Help Me?" An Experience Report of Teamwork in a Game Coding Camp for Autistic High School Students., , , , , , and . ICSE (SEET), page 50-61. IEEE/ACM, (2022)