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Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform., , , и . CoRR, (2019)GetThere: A Rural Passenger Information System Utilising Linked Data & Citizen Sensing., , , , , и . ISWC (Posters & Demos), том 1035 из CEUR Workshop Proceedings, стр. 85-88. CEUR-WS.org, (2013)Metaverse: The Vision for the Future., , , , , , , , и . CHI Extended Abstracts, стр. 167:1-167:3. ACM, (2022)Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO., , , , , , и . CHI, стр. 681:1-681:19. ACM, (2023)Children in 2077: Designing Children's Technologies in the Age of Transhumanism., , , , , , , , , и 11 other автор(ы). CHI Extended Abstracts, стр. 1-14. ACM, (2020)Mapping Media and Meaning: Autoethnography as an Approach to Designing Personal Heritage Soundscapes., , и . Audio Mostly Conference, стр. 32:1-32:4. ACM, (2017)Exploring Self-organisation in Crowd Teams., , , , и . I3E Workshops, том 573 из IFIP Advances in Information and Communication Technology, стр. 164-175. Springer, (2019)In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China., , , , , , и . Proc. ACM Hum. Comput. Interact., 4 (GROUP): 07:1-07:40 (2020)The Impacts of Covid-19 on Players of Pokémon GO., , , , , и . ACM Trans. Comput. Hum. Interact., 30 (4): 57:1-57:31 (августа 2023)Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices., , , , , и . Hum. centric Comput. Inf. Sci., (2020)