Author of the publication

Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs.

, , , , , and . SIGGRAPH Posters, page 42:1-42:2. ACM, (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Computer simulation of furniture layout when moving from one house to another., , , , and . SCCG, page 4:1-4:8. ACM, (2017)An Inverse Problem Approach to BRDF Modeling., , , and . GRAPP, page 129-136. INSTICC Press, (2009)Generating flow fields variations by modulating amplitude and resizing simulation space., , , , and . SIGGRAPH ASIA Technical Briefs, page 13:1-13:4. ACM, (2013)Sawtooth cycle revisited., and . Comput. Animat. Virtual Worlds, (2018)A method for estimating the errors in many-light rendering with supersampling., , , and . Comput. Vis. Media, 5 (2): 151-160 (2019)Binary space partitioning visibility tree for polygonal and environment light rendering., and . Vis. Comput., 37 (9-11): 2499-2511 (2021)Inverse appearance modeling of interwoven cloth., , , , and . Vis. Comput., 35 (2): 175-190 (2019)An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware., , and . Comput. Graph. Forum, 21 (4): 701-711 (2002)Fast Particle-based Visual Simulation of Ice Melting., , , and . Comput. Graph. Forum, 29 (7): 2215-2223 (2010)Efficient Rendering of Optical Effects within Water Using Graphics Hardware., , and . PG, page 374-383. IEEE Computer Society, (2001)