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A generic power wheelchair lumped model in the sagittal plane: towards realistic self-motion perception in a virtual reality simulator., , , , , and . ICRA, page 11705-11711. IEEE, (2023)Toward Virtual Reality-based Evaluation of Robot Navigation among People., , , and . VR, page 766-774. IEEE, (2020)Crowd against the machine: A simulation-based benchmark tool to evaluate and compare robot capabilities to navigate a human crowd., , , , , , , , , and . ICRA, page 3879-3885. IEEE, (2021)Simulation et expérimentations pour l'évaluation de la navigation de robots dans la foule. (Crowd simulation and experiments for the evaluation of robot navigation in a crowd).. University of Rennes 1, France, (2021)User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications., , , , , , , , , and 3 other author(s). ICORR, page 77-82. IEEE, (2019)Generalized Microscropic Crowd Simulation using Costs in Velocity Space., , , , , , , , and . I3D, page 6:1-6:9. ACM, (2020)SWALKIT: A generic augmented walker kit to provide haptic feedback navigation assistance to people with both visual and motor impairments., , , , , and . ICORR, page 1-6. IEEE, (2022)Crowd Navigation in VR: Exploring Haptic Rendering of Collisions., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (7): 2589-2601 (2022)