Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density., , , , , and . VR, page 322-331. IEEE, (2020)Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions., , , , , , , , and . EuroVR, volume 12499 of Lecture Notes in Computer Science, page 3-19. Springer, (2020)Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures., , , , and . Comput. Graph., (February 2023)GREIL-Crowds: Crowd Simulation with Deep Reinforcement Learning and Examples., , , , and . ACM Trans. Graph., 42 (4): 137:1-137:15 (August 2023)Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality., , , , , and . VR Workshops, page 169-170. IEEE, (2020)A Local Behavior Model for Small Pedestrian Groups., , , , and . CAD/Graphics, page 275-281. IEEE Computer Society, (2011)Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task., , , , , and . VR, page 136-142. IEEE Computer Society, (2018)3D collision avoidance for digital actors locomotion., , and . IROS, page 400-405. IEEE, (2003)Dynamically balanced and plausible trajectory planning for human-like characters., , , , , , and . I3D, page 39-48. ACM, (2016)Generalized Microscropic Crowd Simulation using Costs in Velocity Space., , , , , , , , and . I3D, page 6:1-6:9. ACM, (2020)