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Digital Techniques for Etruscan Graves: the Etruscanning Project.

, , , , and . VAST, page 129-136. Eurographics Association, (2012)

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NICH: A preliminary theoretical study on natural interaction applied to cultural heritage contexts., , , , , and . Digital Heritage (1), page 355-362. IEEE, (2013)Tiber Valley Virtual Museum: 3D landscape reconstruction in the orientalising period, North of Rome: A methodological approach proposal., , , , and . Digital Heritage (2), page 223-230. IEEE, (2013)Bringing the Illusion of Reality Inside Museums - A Methodological Proposal for an Advanced Museology Using Holographic Showcases., , , , and . Informatics, 6 (1): 2 (2019)Livia's Villa Reloaded: An example of re-use and update of a pre-existing Virtual Museum, following a novel approach in storytelling inside virtual reality environments., , and . Digital Heritage, page 511-518. IEEE, (2015)An Innovative Approach to Shape Information Architecture Related to Ancient Manuscripts, Through Multi-layered Virtual Ecosystems. From Codex4D to DataSpace Project., , , and . XR (2), volume 14219 of Lecture Notes in Computer Science, page 247-267. Springer, (2023)An augmented experiences in cultural heritage through mobile devices: "Matera tales of a city" project.. VSMM, page 117-124. IEEE, (2012)Natural interaction in VR environments for Cultural Heritage and its impact inside museums: The Etruscanning project., , , , and . VSMM, page 339-346. IEEE, (2012)Virtual Restoration and Virtual Reconstruction in Cultural Heritage: Terminology, Methodologies, Visual Representation Techniques and Cognitive Models., and . Inf., 12 (4): 167 (2021)Digital Techniques for Etruscan Graves: the Etruscanning Project., , , , and . VAST, page 129-136. Eurographics Association, (2012)DVR-Pompei: a 3D information system for the house of the Vettii in openGL environment., , , , , and . Virtual Reality, Archeology, and Cultural Heritage, page 307-314. ACM, (2001)