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Extending the desktop workplace by a portable virtual reality system.

, , and . Int. J. Hum. Comput. Stud., 64 (3): 170-181 (2006)

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A method for involving children with autism in design., , and . IDC, page 185-188. ACM, (2011)Feedback on In-flight Applications of Virtual Reality to Enhance Comfort in Future Aircraft., , , and . EuroVR, Eurographics Association, (2014)Persona-Scenarios in Game Development: Communication Tensions Between Hearing Aid Users and Communication Partners., and . Int. J. Game Based Learn., 11 (1): 1-16 (2021)Human centred design of 3-D interaction devices to control virtual environments., , , , , and . Int. J. Hum. Comput. Stud., 64 (3): 207-220 (2006)Guest Editor's Introduction., , and . Presence Teleoperators Virtual Environ., (2006)Multimodal astronaut virtual training prototype., , , , , , , , and . Int. J. Hum. Comput. Stud., 64 (3): 182-191 (2006)What Else Is New? Open Data Users Need to Know What's Changed., , and . IEEE Softw., 39 (1): 48-54 (2022)Evaluation of virtual reality products and applications from individual, organizational and societal perspectives - The "VIEW" case study., , , , , , and . Int. J. Hum. Comput. Stud., 64 (3): 251-266 (2006)Extending the desktop workplace by a portable virtual reality system., , and . Int. J. Hum. Comput. Stud., 64 (3): 170-181 (2006)Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC., , , and . Int. J. Hum. Comput. Interaction, 35 (8): 692-705 (2019)