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Facilitating student-driven constructing of learning environments using Web 2.0 personal learning environments.

, , and . Comput. Educ., (2015)

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Theoretical Constructs for Design Lenses for Developing Cyberbullying Countering Games for Adolescences., , and . CSERC, page 54-56. ACM, (2022)Facilitating student-driven constructing of learning environments using Web 2.0 personal learning environments., , and . Comput. Educ., (2015)Exploring Factors Influencing the Satisfaction of Adult Software Engineering Students with Teamwork in Distance Education., , and . Koli Calling, page 15:1-15:11. ACM, (2023)Principles to facilitate design-based learning environments for programming in secondary education while making learning visible in an authentic way., , and . Koli Calling, page 12:1-12:10. ACM, (2021)An instructional model to link designing and conceptual understanding in secondary computer science education., , and . WiPSCE, page 11:1-11:4. ACM, (2018)Identifying Students' Misconceptions on Basic Algorithmic Concepts Through Flowchart Analysis., , and . ISSEP, volume 10696 of Lecture Notes in Computer Science, page 155-168. Springer, (2017)A learning model for enhancing the student's control in educational process using Web 2.0 personal learning environments., , and . Br. J. Educ. Technol., 46 (4): 780-792 (2015)The role of motivation in MOOCs' retention rates: a systematic literature review., , , , , and . Res. Pract. Technol. Enhanc. Learn., 17 (1): 5 (2022)Typifying Informatics Teachers' PCK of Designing Digital Artefacts in Dutch Upper Secondary Education., , and . ISSEP, volume 9973 of Lecture Notes in Computer Science, page 65-77. (2016)Investigating the Pedagogical Content Knowledge of Teachers Attending a MOOC on Scratch Programming., , , and . ISSEP, volume 11169 of Lecture Notes in Computer Science, page 180-193. Springer, (2018)