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Towards a framework to situate assistive technology design in the context of culture.

, , , , and . ASSETS, page 19-26. ACM, (2011)

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Towards a Better Understanding of Context and Context-Awareness., , , , , and . HUC, volume 1707 of Lecture Notes in Computer Science, page 304-307. Springer, (1999)Beyond Weiser: From Ubiquitous to Collective Computing.. Computer, 49 (1): 17-23 (2016)Prediction of Mood Instability with Passive Sensing., , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (3): 75:1-75:21 (2019)Can You See It?: Good, So We Can Sense It!, , , , , , and . GetMobile Mob. Comput. Commun., 25 (2): 38-42 (2021)Designing home availability services., , and . Personal and Ubiquitous Computing, 11 (5): 361-372 (2007)Realizing the Dreams of Ubiquitous Computing: It's all in the Family.. Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 275. Canadian Human-Computer Communications Society, (2004)Human Computer Interaction, , , and . Pearson Prentice Hall, Harlow, England, 3 edition, (2003)Measuring Child Visual Attention using Markerless Head Tracking from Color and Depth Sensing Cameras., , , and . ICMI, page 447-454. ACM, (2014)Designing a social network to support the independence of young adults with autism., , , and . CSCW, page 627-636. ACM, (2012)Training collar-sensed gestures for canine communication., , , and . ACI, page 17:1-17:4. ACM, (2016)