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Subjective quality evaluation of tile-based streaming for omnidirectional videos.

, , , , , and . MMSys, page 232-242. ACM, (2019)

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Quality of Context: What It Is And Why We Need It, , and . 10th International Workshop of the HP OpenView University Association (HPOVUA 2003), Geneva, Switzerland, (2003)Replica placement in adaptive content distribution networks., and . SAC, page 1705-1710. ACM, (2004)Quality of contex: What it is and why we need it, , and . 10th Workshop of the HP OpenView University Association (HPOVUA03)., (2003)Subjective quality evaluation of tile-based streaming for omnidirectional videos., , , , , and . MMSys, page 232-242. ACM, (2019)Split Rendering for Mixed Reality: Interactive Volumetric Video in Action., , , , , , , , , and 2 other author(s). SIGGRAPH Asia XR, page 8:1-8:3. ACM, (2020)Adaptive content networking., and . ISICT, volume 49 of ACM International Conference Proceeding Series, page 213-219. Trinity College Dublin, (2003)Context-aware video encoding as a network-based media processing (NBMP) workflow., , , , , , and . MMSys, page 293-298. ACM, (2022)Iterative Arrays With Limited Nondeterministic Communication Cell., , and . Words, Languages & Combinatorics, page 73-87. World Scientific, (2000)Cloud rendering-based volumetric video streaming system for mixed reality services., , , , , , and . MMSys, page 357-360. ACM, (2020)Low Latency Volumetric Video Edge Cloud Streaming., , , , and . CoRR, (2020)