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Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction.

, , , , , and . CW, page 150-154. IEEE Computer Society, (2010)

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Enhancing player engagement through game balancing in digitally augmented physical games., , , , , and . Int. J. Hum. Comput. Stud., (2017)Using Virtual Replicas to Improve Mixed Reality Remote Collaboration., , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2785-2795 (2023)Hybrid Cross-Reality Collaborative System., , , , , , , , and . ISMAR-Adjunct, page 775-776. IEEE, (2023)Point & Portal: A New Action at a Distance Technique For Virtual Reality., , , and . ISMAR, page 119-128. IEEE, (2023)Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues., , , and . ISMAR, page 498-508. IEEE, (2020)Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention., , , , , , and . Virtual Real., 27 (4): 3521-3532 (December 2023)Automatic zooming interface for tangible augmented reality applications., , and . VRCAI, page 9-12. ACM, (2012)Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration., , , , and . J. Multimodal User Interfaces, 14 (4): 373-385 (2020)Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface., , , , and . IEEE Trans. Vis. Comput. Graph., 24 (11): 2974-2982 (2018)Filtering Mechanisms of Shared Social Surrounding Environments in AR., , , and . ISMAR Adjunct, page 17-19. IEEE, (2019)