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Analysis of Interaction Design and Evaluation Methods in Full-Body Interaction for Special Needs.

. IUI, page 673-674. ACM, (2018)

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Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention., , , and . Cyberpsychology Behav. Soc. Netw., 23 (1): 5-9 (2020)Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive Experience., , , and . IDC, page 262-274. ACM, (2016)A Play Therapy Based Full-Body Interaction Intervention Tool for Children with Autism., , and . MindCare/Fabulous, volume 207 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 28-40. Springer, (2016)Variations Between Perceptions of Interpersonal Distance in Virtual Environments for Autism., and . CHI PLAY (Companion), page 415-421. ACM, (2018)Interaction Design of Full-Body Interactive Play Experiences for Children with Autism.. CHI PLAY (Companion), page 11-16. ACM, (2018)Computational Modeling of Psycho-physiological Arousal and Social Initiation of children with Autism in Interventions through Full-Body Interaction., , , , and . ACII, page 573-579. IEEE, (2019)The Role of Context in Defining Play., , and . CHI PLAY (Companion), page 407-413. ACM, (2018)Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration., , and . Human-Computer Interaction, 33 (5-6): 422-454 (2018)Analysis of Interaction Design and Evaluation Methods in Full-Body Interaction for Special Needs.. IUI, page 673-674. ACM, (2018)Sparking social initiation behaviors in children with Autism through full-body Interaction., , , and . Int. J. Child Comput. Interact., (2017)