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Customizing Social Assistant Robots - Concepting Functionalities and Aesthetics.

, , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)

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User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour., , , and . ArtsIT, volume 479 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 239-252. Springer, (2022)Personalizing Robot Avatars - Opening the Discussion., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)Designing Virtual Guides' Characteristics for Remote Tourism in the Arctic., , and . ArtsIT, volume 479 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 224-238. Springer, (2022)Charting Experience Categories for Museum Exhibitions., , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 372-376. Springer, (2021)Customizing Social Assistant Robots - Concepting Functionalities and Aesthetics., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum Context., , , , , and . INTERACT (2), volume 14143 of Lecture Notes in Computer Science, page 597-617. Springer, (2023)Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage., , , , , , and . INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 668-673. Springer, (2023)Comparing VR and Desktop 360 Video Museum Tours., , , , and . MUM, page 282-284. ACM, (2022)User Experience and Social Interaction with Robots., , , , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)Quadrupedal Robot Dog as an Attraction in a Local Outdoor Event for Live Streaming and Engagement., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)