Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements., , , and . MindTrek, page 117-127. ACM, (2021)AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants., , , , , , and . CHI Extended Abstracts, page 1-9. ACM, (2020)Äbsolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging Task., , , , and . CHI PLAY, page 63-69. ACM, (2022)Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads., , , , , and . CHI, page 182. ACM, (2019)Towards Predicting Hexad User Types from Smartphone Data., , , and . CHI PLAY (Companion), page 315-322. ACM, (2019)Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game., , , and . CHI PLAY Companion, page 114-119. ACM, (2023)FamilyFlower: an Artifical Flower to Foster Distant Family Connections., , , , , and . MUM, page 204-207. ACM, (2021)A long-term investigation on the effects of (personalized) gamification on course participation in a gym., , , and . GamiFIN, volume 2883 of CEUR Workshop Proceedings, page 60-69. CEUR-WS.org, (2021)Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms., , , , and . CHI PLAY, page 509-519. ACM, (2019)Investigating User-Created Gamification in an Image Tagging Task., , , and . CHI, page 1-12. ACM, (2020)