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The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems.

, , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 187-198. Springer, (2016)

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Squeak, an Invisible Laboratory for Teachers as Learners., and . Virtual Enterprises and Collaborative Networks, volume 283 of IFIP, page 333-340. Springer, (2008)An Architecture with Automatic Load Balancing and Distribution for Digital Games., , , , , , and . SBGames, page 59-70. IEEE Computer Society, (2010)What if You Created Your Own Digital Adventurers' Park?., and . C5, page 78-83. IEEE Computer Society, (2009)Extending Use Cases to Support Activity Design in Pervasive Mobile Games., and . SBGames, page 193-201. IEEE Computer Society, (2014)The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems., , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 187-198. Springer, (2016)An Indoor Navigation System for Live-Action Virtual Reality Games., , , and . SBGames, page 1-10. IEEE Computer Society, (2015)An exploratory study on non-visual mobile phone interfaces for games., , and . IHC, volume 378 of ACM International Conference Proceeding Series, page 31-39. ACM, (2008)Mechanistic models in macroecology and biogeography: state-of-art and prospects, , and . Ecography, (2017)Oceanic island biogeography through the lens of the general dynamic model: assessment and prospect, , , , , , , , , and 7 other author(s). Biological Reviews, (2016)Live-action Virtual Reality Games., , , and . CoRR, (2016)