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Understanding Online Game Cheating: Unpacking the Ethical Dimension., и . Int. J. Hum. Comput. Interact., 34 (8): 786-797 (2018)Weatherlings: a new approach to student learning using web-based mobile games., , , , , , и . FDG, стр. 203-208. ACM, (2010)Playing different games on different phones: an empirical study on mobile gaming., , и . Mobile HCI, стр. 391-394. ACM, (2008)A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay., , , и . ISAGA, том 13622 из Lecture Notes in Computer Science, стр. 217-227. Springer International Publishing, (2022)The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change., , и . Advances in Computer Entertainment Technology, том 352 из ACM International Conference Proceeding Series, стр. 356-359. ACM, (2008)Games in Asia project., , , , и . CHI Extended Abstracts, стр. 291-294. ACM, (2006)The Impact of Meaningful Game Narratives on Attitudes towards Racial Outgroups., , , и . HICSS, стр. 1-9. ScholarSpace, (2021)A narrative-driven design approach for casual games with children., , , и . Sandbox@SIGGRAPH, стр. 19-24. ACM, (2010)Perspective-Taking in Virtual Reality and Reduction of Biases against Minorities., , и . Multimodal Technol. Interact., 5 (8): 42 (2021)Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games., , , , , и . CHI PLAY (Companion), стр. 237-241. ACM, (2020)