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Iterative user and expert feedback in the design of an educational virtual reality biology game., , , , , , , and . Interact. Learn. Environ., 30 (4): 677-694 (2022)Augmented Reality Games: Place-based Digital Learning., , , , , , , , and . CSCL, International Society of the Learning Sciences, (2011)Promises and Perils of Using Digital Tools in Informal Science Learning Environments: Design Considerations for Learning., , , , , and . CSCL (2), page 213-215. International Society of the Learning Sciences, LuLu, Amazon, (2013)An Interactive Research Experience with Mobile Biology Games., , and . CSCL, International Society of the Learning Sciences, (2011)Collaborative learning through augmented reality role playing., , , and . CSCL, page 311-315. International Society of the Learning Sciences, (2005)Gaming the Schoolyard: Promoting High School Students' Collaborative Learning Through Geolocative Mobile Game Design.. CSCL, International Society of the Learning Sciences, (2019)AR gone wild: two approaches to using augmented reality learning games in Zoos., , , , , and . ICLS (3), page 322-329. International Society of the Learning Sciences, (2008)Weatherlings: a new approach to student learning using web-based mobile games., , , , , , and . FDG, page 203-208. ACM, (2010)Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example., , , and . J. Comput. Assist. Learn., 28 (5): 465-476 (2012)Mystery at the museum: a collaborative game for museum education., , , , and . CSCL, page 316-320. International Society of the Learning Sciences, (2005)