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Educational Software Features that Encourage and Discourage "Gaming the System".

, , , , , и . AIED, том 200 из Frontiers in Artificial Intelligence and Applications, стр. 475-482. IOS Press, (2009)

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Другие публикации лиц с тем же именем

The Dynamics between Student Affect and Behavior Occurring Outside of Educational Software., , , , , , , и . ACII (1), том 6974 из Lecture Notes in Computer Science, стр. 14-24. Springer, (2011)Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game., , , , , , , и . Comput. Educ., (2015)Labeling Student Behavior Faster and More Precisely with Text Replays., и . EDM, стр. 38-47. www.educationaldatamining.org, (2008)Using Text Replay Tagging to Produce Detectors of Systematic Experimentation Behavior Patterns., , , , и . EDM, стр. 181-190. www.educationaldatamining.org, (2010)Improving Contextual Models of Guessing and Slipping with a Trucated Training Set., , и . EDM, стр. 67-76. www.educationaldatamining.org, (2008)Content Learning Analysis Using the Moment-by-Moment Learning Detector., , и . ITS, том 7315 из Lecture Notes in Computer Science, стр. 434-443. Springer, (2012)Coarse-grained detection of student frustration in an introductory programming course., и . ICER, стр. 75-80. ACM, (2009)Detecting Carelessness through Contextual Estimation of Slip Probabilities among Students Using an Intelligent Tutor for Mathematics., , и . AIED, том 6738 из Lecture Notes in Computer Science, стр. 304-311. Springer, (2011)Which Is More Responsible for Boredom in Intelligent Tutoring Systems: Students (Trait) or Problems (State)?, , и . ACII, стр. 618-623. IEEE Computer Society, (2013)Comparing Disengaged Behavior within a Cognitive Tutor in the USA and Philippines., , , , , и . Intelligent Tutoring Systems (2), том 6095 из Lecture Notes in Computer Science, стр. 263-265. Springer, (2010)