From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Virtual Worlds and Education: A Case of Study in the Teaching of Computer Networks Using the Sloodle., , , и . SVR, стр. 248-251. IEEE Computer Society, (2013)ASTERIX: Aprendizagem significativa e tecnologias aplicadas no ensino de redes de computadores: integrando e explorando possibilidades.. Universidade Federal do Rio Grande do Sul, Porto Alegre, Brazil, (2004)ndltd.org (oai:agregador.ibict.br.BDTD_UFRGS:oai:www.lume.ufrgs.br:10183/4819).Virtual Reality system to the inclusion of people with disabilities in the work market., , , и . ITHET, стр. 1-7. IEEE, (2013)Context-Aware Virtual Laboratory for Teaching Computer Networks: A Proposal in the 3D OpenSim Environment., , , и . SVR, стр. 252-255. IEEE Computer Society, (2013)Adaptive virtual learning environment., , , и . EDUCON, стр. 1-6. IEEE, (2012)Cloud aid - A cloud computing tool for mitigating side-channel attacks., , и . NOMS, стр. 1-5. IEEE, (2018)Improving efficiency and availability in Smart Classroom environments., , , и . ICNSC, стр. 52-56. IEEE, (2019)Increasing the efficiency of Fog Nodes through of Priority-based Load Balancing., , , и . ISCC, стр. 1-6. IEEE, (2020)Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping., , , и . SBGames, стр. 43-51. IEEE Computer Society, (2015)Virtual Lab: An Immersive Tool to Assist in the Teaching of Software Engineering., , , , , и . SVR, стр. 118-126. IEEE Computer Society, (2014)