Author of the publication

Investigating the effects of motion-based Kinect game system on user cognition.

, , , , , and . J. Multimodal User Interfaces, 9 (4): 403-411 (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Fostering Communication between the Elderly and the Youth with Social Games., , , , and . PACIS, page 227. (2015)Automatic rotation and zooming in mobile roadmaps., , and . Mobile HCI, page 255-258. ACM, (2006)Finger tracking and hand recognition technologies in virtual reality maritime safety training applications., , , , and . CogInfoCom, page 251-258. IEEE, (2020)Pragmatic and hedonic experience of virtual maritime simulator., , , and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 106-112. CEUR-WS.org, (2023)Human Computer Interaction Opportunities in Hand Tracking and Finger Recognition in Ship Engine Room VR Training., , , , and . AHFE (18), volume 276 of Lecture Notes in Networks and Systems, page 343-351. Springer, (2021)Applying personas in designing exergames for knee arthrosis., , , , and . SeGAH, page 1-5. IEEE, (2018)Demo: Medieval gastro box - Utilizing VR technologies in immersive tourism experiences., , , , , , , and . CogInfoCom, page 77-78. IEEE, (2016)Vehicle in a cognitive network., , and . Intell. Decis. Technol., 9 (1): 17-27 (2015)Indoor positioning with laser scanned models in the metal industry., , , , , and . UPINLBS, page 1-9. IEEE, (2010)Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People., , , , and . EAI Endorsed Trans. Serious Games, 4 (13): e3 (2017)