Author of the publication

Investigating the effects of motion-based Kinect game system on user cognition.

, , , , , and . J. Multimodal User Interfaces, 9 (4): 403-411 (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Pre-studies on Using Digital Games for the Elderly's Physical Activities., , and . WIS, volume 636 of Communications in Computer and Information Science, page 82-96. Springer, (2016)IndustrySim: Finding the Fun in Industrial Simulations., , , , , and . VS-GAMES, page 1-4. IEEE, (2014)Rehabilitative Games for Stroke Patients., , and . EAI Endorsed Trans. Serious Games, 1 (4): e2 (2015)Investigating the effects of motion-based Kinect game system on user cognition., , , , , and . J. Multimodal User Interfaces, 9 (4): 403-411 (2015)Eliciting collusion features., , and . SimuTools, page 296-303. ICST/ACM, (2011)Interactive Storytelling: Approaches, Applications, and Aspirations.. IJVCSN, 6 (1): 22-34 (2014)Realizing bullet time effect in multiplayer games with local perception filters., , and . NETGAMES, page 121-128. ACM, (2004)Feasibility of mobile health game "Fume" in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design., , , , , and . Int. J. Medical Informatics, (2018)Towards Swift and Accurate Collusion Detection., , and . GAMEON, page 103-107. EUROSIS, (2007)The Shades of Grey: Datenherrschaft in Data-Driven Gamification., , , , and . DDGD@MindTrek, volume 1978 of CEUR Workshop Proceedings, page 4-11. CEUR-WS.org, (2017)