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15 Years of Research on Redirected Walking in Immersive Virtual Environments., , , , , , , and . IEEE Computer Graphics and Applications, 38 (2): 44-56 (2018)Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction., , , , , and . IROS, page 1-9. IEEE, (2018)Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), , and . IEEE Press, (2013)Exploiting Perceptual Limitations and Illusions to Support Walking through Virtual Environments in Confined Physical Spaces, , , , , and . Elsevier Displays, 34 (2): 132-141 (2012)Poster: Immersive Point Cloud Virtual Environments, , and . Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), page (accepted as poster). IEEE, (2014)Assessing Automatic Approach-Avoidance Behavior in an Immersive Virtual Environment., , , and . Frontiers Virtual Real., (2021)Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs., , , , and . Frontiers Virtual Real., (2022)Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (3): 1929-1936 (2021)A User Guidance Approach for Passive Haptic Environments., , , and . EGVE (Posters), Eurographics Association, (2008)Auswirkungen biokularer Videobilder als Selbst-Repräsentation des Benutzerkörpers auf Präsenzgefühl und Distanzwahrnehmung in Head-mounted Display Anwendungen, , , and . 7. GI-Workshop Virtuelle und Erweiterte Realität, page 157-170. (2010)