Author of the publication

Exploring Making in Schools: A Maker-Framework for Teachers in K12.

, , and . FabLearn/MakeEd, page 7:1-7:6. ACM, (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Pocket Game Jams: a Constructionist Approach at Schools., , , , and . CoRR, (2018)Pocket Game Jams: a Constructionist Approach at Schools., , , , and . MobileHCI Adjunct, page 1207-1211. ACM, (2015)Game Development-Based Learning Experience: Gender Differences in Game Design., and . CoRR, (2018)Exploring Making in Schools: A Maker-Framework for Teachers in K12., , and . FabLearn/MakeEd, page 7:1-7:6. ACM, (2022)The learning value of game design activities: association between computational thinking and cognitive skills., , , , and . WiPSCE, page 19:1-19:4. ACM, (2020)The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design., , , and . CoRR, (2020)Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context., , , and . CoRR, (2018)Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones., , , , and . CoRR, (2018)Girls Create Games: Lessons Learned., , and . CoRR, (2019)Development and Evaluation of a web-based Application for Digital Findings and Documentation in Physiotherapy Education., , , , and . eHealth, volume 212 of Studies in Health Technology and Informatics, page 182-189. IOS Press, (2015)