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Cueing Sequential 6DoF Rigid-Body Transformations in Augmented Reality.

, , and . ISMAR, page 356-365. IEEE, (2023)

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Precueing Object Placement and Orientation for Manual Tasks in Augmented Reality., , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3799-3809 (2022)Collaborative Virtual Reality for Low-Latency Interaction., , , and . UIST (Adjunct Volume), page 179-181. ACM, (2018)Scene Editing as Teleoperation: A Case Study in 6DoF Kit Assembly., , , , and . CoRR, (2021)Scene Editing as Teleoperation: A Case Study in 6DoF Kit Assembly., , , , and . IROS, page 4773-4780. IEEE, (2022)Multi-Level Precues for Guiding Tasks Within and Between Workspaces in Spatial Augmented Reality., , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4449-4459 (November 2023)Using Multi-Level Precueing to Improve Performance in Path-Following Tasks in Virtual Reality., , , and . IEEE Trans. Vis. Comput. Graph., 27 (11): 4311-4320 (2021)Cueing Sequential 6DoF Rigid-Body Transformations in Augmented Reality., , and . ISMAR, page 356-365. IEEE, (2023)Precueing Sequential Rotation Tasks in Augmented Reality., , and . VRST, page 19:1-19:11. ACM, (2022)A Testbed for Exploring Virtual Reality User Interfaces for Assigning Tasks to Agents at Multiple Sites., , , and . SUI, page 35:1-35:2. ACM, (2023)Blocking harmful blue light while preserving image color appearance., , , , and . ACM Trans. Graph., 35 (6): 175:1-175:10 (2016)