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Learning an inverse rig mapping for character animation.

, , and . Symposium on Computer Animation, page 165-173. ACM, (2015)

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Interaction mesh based motion adaptation for biped humanoid robots., and . Humanoids, page 625-631. IEEE, (2012)Learning Whole-Body Motor Skills for Humanoids., , , , , and . Humanoids, page 270-276. IEEE, (2018)Building hierarchical structures for 3D scenes with repeated elements., , , and . Vis. Comput., 36 (2): 361-374 (2020)NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies., , , , , , , and . CoRR, (2022)Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases., , and . CoRR, (2022)Coverage Axis: Inner Point Selection for 3D Shape Skeletonization., , , , , , and . Comput. Graph. Forum, 41 (2): 419-432 (2022)BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer., , , , , , and . ACM Trans. Graph., 42 (4): 43:1-43:12 (August 2023)Manipulation of Flexible Objects by Geodesic Control., and . Comput. Graph. Forum, 31 (2pt2): 499-508 (2012)NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images., , , , , , , and . ACM Trans. Graph., 42 (4): 114:1-114:22 (August 2023)Simulating competitive interactions using singly captured motions., , and . VRST, page 65-72. ACM, (2007)