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A finite state machine based on topology coordinates for wrestling games., и . Comput. Animat. Virtual Worlds, 22 (5): 435-443 (2011)Animating reactive motion using momentum-based inverse kinematics., , и . Comput. Animat. Virtual Worlds, 16 (3-4): 213-223 (2005)Segmentation of white matter hyperintensities using convolutional neural networks with global spatial information in routine clinical brain MRI with none or mild vascular pathology., , , , и . Comput. Medical Imaging Graph., (2018)Building hierarchical structures for 3D scenes with repeated elements., , , и . Vis. Comput., 36 (2): 361-374 (2020)Learning Whole-Body Motor Skills for Humanoids., , , , , и . Humanoids, стр. 270-276. IEEE, (2018)Harmonic parameterization by electrostatics., , , и . ACM Trans. Graph., 32 (5): 155:1-155:12 (2013)Simulating competitive interactions using singly captured motions., , и . VRST, стр. 65-72. ACM, (2007)Relationship descriptors for interactive motion adaptation., , и . Symposium on Computer Animation, стр. 45-53. ACM, (2013)Real-time Physics-based Motion Capture with Sparse Sensors., , , , и . CVMP, стр. 5:1-5:10. ACM, (2016)e-Learning Martial Arts., , , и . ICWL, том 4181 из Lecture Notes in Computer Science, стр. 239-248. Springer, (2006)