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SyncArms: Gaze-Driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments., , , , , and . SIGGRAPH Emerging Technologies, page 18:1-18:2. ACM, (2023)A body odyssey: exploring the human body as digested food., , , , and . AH, page 39. ACM, (2017)Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts., , , and . VR, page 1028-1029. IEEE, (2019)Investigating Perception of Multiple Virtual Hands using Startle Response., , , , and . ICAT-EGVE (Posters and Demos), page 53-54. Eurographics Association, (2022)Effects of Body Duplication and Split on Body Schema., and . AHs, page 320-322. ACM, (2022)Effects of the Number of Bodies on Ownership of Multiple Bodies., and . AHs, page 314-316. ACM, (2023)Dynamic Split Body: Changing Body Perception and Self-Location by Manipulating Half-Body Position., and . SIGGRAPH Asia Emerging Technologies, page 7:1-7:2. ACM, (2023)Investigating the perceptual attribution of a virtual robotic limb synchronizing with hand and foot simultaneously., , , , and . Frontiers Virtual Real., (March 2023)Split body: Extending self-location by splitting a body left and right., and . Frontiers Virtual Real., (2022)The Reference Frame of Robotic Limbs Contributes to the Sense of Embodiment and Motor Control Process., , , , , and . AHs, page 104-115. ACM, (2022)