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Virtual Avatar Automatically Enhances Human Perspective Taking., , , , and . VRCAI, page 58:1-58:2. ACM, (2019)Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs., , , , , and . SIGGRAPH ASIA Emerging Technologies, page 6:1-6:2. ACM, (2018)Cross-modal information display to improve driving performance., , , and . VRST, page 281-282. ACM, (2008)Minimal Virtual Reality System for Virtual Walking in a Real Scene., , and . HCI (4), volume 9734 of Lecture Notes in Computer Science, page 501-510. Springer, (2016)VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience., , , , , and . ICAT-EGVE (Posters and Demos), page 27-28. Eurographics Association, (2019)Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations., , , , and . Frontiers Virtual Real., (2021)Dynamic Shared Limbs: An Adaptive Shared Body Control Method Using EMG Sensors., , , , , and . AHs, page 10-18. ACM, (2021)Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body., , , , , , and . AHs, page 230-242. ACM, (2022)Changing body ownership using visual metamorphosis., , , , and . VRIC, page 33. ACM, (2016)Shugo-robot face by visual psychophysics lab and center for human-robot symbiosis research., , , , and . VR, page 179-180. IEEE Computer Society, (2013)