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Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual Disability., , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 136-140. Springer, (2017)Color holographic wave-front printing technique., , , , , and . INDIN, page 686-690. IEEE, (2015)A Case Study on the Effect of Movement Expression Activities Using Kinect on the Resilience of the Intellectually Disability., and . HCI (38), volume 1420 of Communications in Computer and Information Science, page 98-104. Springer, (2021)The Effect of Fashion Model Walking Program Using Kinect on the Movement Activity of the Elderly., , and . HCI (49), volume 14055 of Lecture Notes in Computer Science, page 55-67. Springer, (2023)Effect on Positive Behavioral Movement Expression Activities of People with Intellectual Developmental Disabilities Using Kinect in VR (Virtual Reality).. HCI (37), volume 1580 of Communications in Computer and Information Science, page 524-531. Springer, (2022)Color Holographic Wavefront Printing Technique for Realistic Representation., , , , , and . IEEE Trans. Ind. Informatics, 12 (4): 1590-1598 (2016)Enriching Natural Monument with User-Generated Mobile Augmented Reality Mashup., , and . J. Multim. Inf. Syst., 7 (1): 25-32 (2020)Development of Gesture Recognition Education Game for Elementary School Students Personality Education., and . HCI (30), volume 852 of Communications in Computer and Information Science, page 25-30. Springer, (2018)Egocentric View Hand Action Recognition by Leveraging Hand Surface and Hand Grasp Type., , , , , and . CoRR, (2021)Social Spatial Mashup for Place and Object - based Information Sharing., , , , and . SUI, page 185. ACM, (2016)