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Mesh segmentation based on curvatures using the GPU., , и . Multimedia Tools Appl., 74 (10): 3401-3412 (2015)Hierarchical Shot Clustering for Video Summarization., , и . International Conference on Computational Science (3), том 2331 из Lecture Notes in Computer Science, стр. 1100-1107. Springer, (2002)Hardware-Accelerated Sumi-e Painting for 3D Objects., , , и . ICCS (2), том 5545 из Lecture Notes in Computer Science, стр. 780-789. Springer, (2009)Realistic fluid representation by anisotropic particle., , , и . J. Vis., 22 (2): 313-320 (2019)Surface simplification using a discrete curvature norm., , и . Comput. Graph., 26 (5): 657-663 (2002)Tree Modeling with DSM Data., , , , и . GRAPP/IVAPP, стр. 189-192. SciTePress, (2012)Extraction of Ridges-Valleys for Feature-Preserving Simplification of Polygonal Models., , и . International Conference on Computational Science (2), том 3992 из Lecture Notes in Computer Science, стр. 279-286. Springer, (2006)Efficient Chaotic Imperialist Competitive Algorithm with Dropout Strategy for Global Optimization., , , и . Symmetry, 12 (4): 635 (2020)Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera., , , и . KSII Trans. Internet Inf. Syst., 11 (2): 1019-1031 (2017)A Feature-Preserved Simplification for Autonomous Facial Animation from 3D Scan Data., , и . ICCSA (3), том 2669 из Lecture Notes in Computer Science, стр. 640-649. Springer, (2003)