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Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.

, , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

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Evaluating AI-Based Games through Retellings., , , and . AIIDE, page 45-51. AAAI Press, (2019)Towards General RPG Playing., , , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , and . AIIDE, page 123-129. AAAI Press, (2018)A Quantified Analysis of Bad News for Story Sifting Interfaces., , , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 142-156. Springer, (2021)StoryAssembler: an engine for generating dynamic choice-driven narratives., , , , and . FDG, page 24:1-24:10. ACM, (2019)Design Considerations for Creating AI-based Gameplay., , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)The Scored Rule Engine: Next-Generation Social Physics., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)The Prom: An Example of Socially-Oriented Gameplay., , , , , and . AIIDE, The AAAI Press, (2010)Prom week., , , , , and . FDG, page 235-237. ACM, (2012)Comme il Faut: A System for Authoring Playable Social Models., , , , and . AIIDE, The AAAI Press, (2011)