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XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing.

, , , and . CHI Extended Abstracts, page 170:1-170:4. ACM, (2021)

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XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing., , , and . CHI Extended Abstracts, page 170:1-170:4. ACM, (2021)Haptic Hongi - Reiterated., , , , and . SIGGRAPH Asia XR, page 14:1-14:2. ACM, (2023)The effects of spatial auditory and visual cues on mixed reality remote collaboration., , , , , and . J. Multimodal User Interfaces, 14 (4): 337-352 (2020)SensoryScape: Context-Aware Empathic VR Photography., , , , , , , and . SIGGRAPH Asia XR, page 26:1-26:2. ACM, (2023)VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research., , , , , , , and . CoRR, (2023)PSCVR: Physiological Sensing in Collaborative Virtual Reality., , , and . ISMAR Adjunct, page 663-666. IEEE, (2022)NeuralDrum: Perceiving Brain Synchronicity in XR Drumming., , , , and . SIGGRAPH Asia Technical Communications, page 8:1-8:4. ACM, (2020)HyperDrum: Interactive Synchronous Drumming in Virtual Reality using Everyday Objects., , , and . SIGGRAPH Asia XR, page 15-16. ACM, (2019)Wearable RemoteFusion: A Mixed Reality Remote Collaboration System with Local Eye Gaze and Remote Hand Gesture Sharing., , , and . ISMAR Adjunct, page 393-394. IEEE, (2019)A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing., , , and . CHI, page 1-13. ACM, (2020)