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XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing.

, , , and . CHI Extended Abstracts, page 170:1-170:4. ACM, (2021)

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Asymmetric Bimanual Interaction for Mobile Virtual Reality., , , and . ICAT-EGVE, page 83-86. Eurographics Association, (2017)ARinVR: Bringing Mobile AR into VR., , , , , and . SIGGRAPH ASIA Posters, page 19:1-19:2. ACM, (2021)Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation., , , , , and . VRST, page 45:1-45:3. ACM, (2020)Estimating mechanical properties of soft objects using surface measurements from AR headsets., , , , , , and . VRST, page 60:1-60:2. ACM, (2023)HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality., , , , , and . Int. J. Hum. Comput. Interact., 39 (3): 449-463 (2023)A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing., , , and . CHI, page 1-13. ACM, (2020)Filtering Shared Social Data in AR., , , , , and . CHI Extended Abstracts, ACM, (2018)First Contact - Take 2 Using XR to Overcome Intercultural Discomfort (racism)., , and . ICAT-EGVE (Posters and Demos), page 25-26. Eurographics Association, (2020)Comparison of Physiological Cues for Cognitive Load Measures in VR., , , , , and . VRW, page 837-838. IEEE, (2023)Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces., , , and . ISMAR, page 1-6. IEEE Computer Society, (2013)