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One-Handed Text Entry in Mobile-Based Virtual Reality: An Ambiguous Keyboard Technique.

, , , , , , , and . AHFE (17), volume 275 of Lecture Notes in Networks and Systems, page 310-318. Springer, (2021)

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From Strategy to Solution: A Lightweight Semi-prescriptive Approach for Software Development Lifecycle with Outsourcing Support., , , and . SEKE, page 672-675. Knowledge Systems Institute Graduate School, (2009)Strategy to optimize the creation of arrangements in virtual electric power substations., , , , and . CLEI, page 1-8. IEEE, (2017)A System for Statistical Contextual Structure of Representation for Game Studies., , and . IEEE Access, (2018)Virtual Reality in Postural Therapy: a Systematic Review., , , , and . SVR, page 363-370. IEEE, (2020)A Proposed Architecture to Support Multidisciplinary Learning through Virtual Environment Distribution., , and . IASTED PDCS, page 427-432. IASTED/ACTA Press, (2005)A Software Architecture for Adapting Virtual Reality Content to Mobile Devices., , , , , and . FMN, volume 6157 of Lecture Notes in Computer Science, page 167-180. Springer, (2010)BIM practices to operation and maintenances for electrical substations., , , , , and . CLEI, page 1-7. IEEE, (2017)Semi-automatic Generation of Virtual Reality Environments for Electric Power Substations., , , and . WorldCIST (1), volume 353 of Advances in Intelligent Systems and Computing, page 833-842. Springer, (2015)Recovery and coping stress supported by serious games., , , and . SeGAH, page 1-7. IEEE Computer Society, (2014)An middleware for motion capture devices applied to virtual rehab., , and . VR, page 171-172. IEEE Computer Society, (2013)